HOITEX TROMBONE
A functional trombone using VRChat Avatar Dynamics.
Two Different Versions! Simple and Advanced
Simple:
-4 different audio options: Clean Note, 'Nasty' Note, and 2 example song clips.
-Left hand fist gesture to play
-Slide movement to control pitch
Advanced (JanEdit):
-2 different audio options: Clean Note, and 'Nasty' Note
-3 octaves controlled with left hand: Fist (A1), Fingerpoint (F1), Victory (A2)
-Slide movement to control pitch of each octave.
Uses Poiyomi 8 Shader
Install:
-Import the unity package
-Drag the Trombone Prefab (called Props) into your scene and under your avatar. The "Props" Prefab should be at the same level as your Armature and Body
-Move and scale the Trombone as appropriate to be positioned properly on your left hand.
-Drag your left hand bone into the parent constraint of the Props/Trombone object and click Activate. This will parent the trombone to your hand.
-Add the provided [FX]Trombone animation controller to your FX playable layer in the VRC Avatar Description. If you already have an FX layer, you may need to combine them with a tool such as VRLabs Avatars-3.0-Manager.
Update 01/20/2023:
-Actually fixed animations for real this time (I hope)
Update 09/27/2022:
-Switched to using parent constraint instead of full armature pathing.
-Added separate "simple" and "advanced" versions. (Thanks to Janooba for the work on the advanced Trombone!)
Update 09/26/2022:
-Made animation paths more consistent across all animation files (Armature/Hips/Spine/Chest/LeftShoulder/LeftArm/LeftForeArm/LeftHand/Trombone/)
-Fixed spelling mistake (Trombine)
-Properly linked audio source sub menu in the VRC Expressions Menu